Nikita (0xc3pti0n) Mykhailov
Sineus @ RadYarn
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sineuslogo job title: audio programmer
platforms: PC
stack: Unreal Engine 5 native audio
responsibilities:
  • audio systems programming with C++
  • gameplay audio programming with Blueprints/C++
  • tools scripting using Blueprints
  • audio optimization
  • sound design
dates: September 2025 - Current

Sineus is a third-person MMORPG in a dark fantasy setting inspired by old slavic folklore made with Unreal Engine 5. It's still early in the development. For me personally it's a first time I got commercial C++ experience since starting to learn it at the end of 2024. Also working with native UE without audio-middleware has been really interesting, got a lot of new knowledge about how UE editor works while I was automating MetaSound creation with scripts.